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Siege Survival: Gloria Victis

Role

Lead Unity Developer

Genere

survival / city builder / resources manager

Tech

Unity
A* unity plugin
I2 Localization unity plugin

Platform

PC (Steam, Epic)

Siege was a project to which I was assigned in a very early stage of development as a Lead Developer. I was working with small team of devs, artists, designers and QA to make this great single-player experience in a full development cycle.

Because of team size, despite of lead role, most of my work was focused on developing features and systems:
- inventory system, both for single character and shared between multiple characters using single factory, and mediator design patterns
- AI system with sophisticated player detection system based on Behavior trees
- crafting system, including objects placement on unity terrain and other objects.
- save game system with full support of game versioning, branching story
- tutorial system
- game prologue as a separate game scenario and separate build type
...and many more.

Konrad 

Kowalczyk​

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